The Traverse Cargo Capacity video features several custom rigged seats that needed to be animated for the video segment. Each seat needed to be movable in several directions.
I worked to get the leather color and texture on close up shots to be as realistic as possible. Each camera had an HDRI sky dome with a Vray sun for a complete lighting package. It kept things simple and on point. Additional lights in some cases were added to brighten up smaller features but those lights were used sparingly to ensure the realistic feel remained.
3D artist, autodesk 3ds max, 3D Studio Max, Maya, Photoshop, after effects, Adobe, 3D modeling, texture mapping, CGI, Unreal, UDK, Unity Pro, Unity, Realflow, Zbrush, Sculptris, Vray, Render, rendering, Premiere, wacom, photomatix, 3D design, Motion graphics, Motionographer, Motion comics, creative suite, graphic design, game artist, environment artist, post production, render farm, Alan Jacobson, ADJart, normal mapping, normals, normal maps, diffuse map, specular map, Nuke, Nukex, compositing, compositor, PSD, MAX, EXR, sculpt,