The U of M Hutchins Hall model. A 4 million polygon model created to detail. The model was rendered in Vray using multiple channels for various stone. The lights and windows use a Vray Light material on a dim setting while the entire scene is lit using a Vray sun and HDRI dome light for soft reflections.
3D artist, autodesk 3ds max, 3D Studio Max, Maya, Photoshop, after effects, Adobe, 3D modeling, texture mapping, CGI, Unreal, UDK, Unity Pro, Unity, Realflow, Zbrush, Sculptris, Vray, Render, rendering, Premiere, wacom, photomatix, 3D design, Motion graphics, Motionographer, Motion comics, creative suite, graphic design, game artist, environment artist, post production, render farm, Alan Jacobson, ADJart, normal mapping, normals, normal maps, diffuse map, specular map, Nuke, Nukex, compositing, compositor, PSD, MAX, EXR, sculpt, Alan Jacobson, ADJart, 3d generalist, 3d animator,